
15. Glossary of terms - Page 231
Pearl 2008 Manual - 16th July 2007
SHAPE A preprogrammed effect available which is applied to
an Attribute. It can then be customised and stored in
a Memory.
SHARED PALETTE A Palette in which information is only stored for one
Fixture, but is available to all Fixtures of that type.
SIMPLE STEP A Chase Step which does not have Individual Step
Times programmed into it, and hence will use Global
Chase times. See COMPLEX STEP, GLOBAL CHASE
TIMES, INDIVIDUAL STEP TIMES.
SOFTKEY Buttons marked A-F, with different functions which
are shown on the VDU screen.
STACK See CHASE.
STAGE REMOTE Optional input device for the Pearl allowing control of
DMX Channels and recall of Memories and Chase
Steps.
SWOP Type of flash button which turns on the output being
flashed and turns off all other output while the
button is pressed. Sometimes called “Solo”. Also
used for selecting fixtures or playbacks when
programming. See also FLASH.
SYSTEM Desk mode allowing access to the operating software
of the Pearl.
SYSTEM SOFTWARE The software which runs the Pearl.
TC Abbreviation for Timecode. In the Pearl, this is
always MIDI Timecode.
TRACKING A mode in which Moving Lights can move around an
area all pointing at the same spot.
TRAINING The process of recording points on a stage so that
the console can work out the TRACKING for Moving
Lights.
TRIGGER POINT The level set in the User Settings which determines
at which point a Playback Fader triggers the LTP
Channels programmed onto it.
UNFOLD A function that allows Chase Steps to be laid out onto
Playback Faders for easy editing.
USER SETTINGS User definable desk settings. Found in the USER
SETTINGS menu.
VDU A computer monitor plugged into the VDU socket on
the Pearl giving further information about the
operation of the console.
WAIT A period of time that elapses before a Fade happens
in a Chase.
WIPEALL A process which clears all the previous programming
out of the desk, but does not touch the System
Software.
WHEEL A This is the left hand wheel. It is used to control the
upper Attribute of each Attribute Bank.
Comentarios a estos manuales