Chauvet Tiger DMX 60 Manual del operador Pagina 116

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Page 148 - 6. Memories
Pearl 2008 Manual - 16th July 2007
to get a result. It also lays you open to problems if you don’t keep
tabs on what you are doing. (This is known as Tracking mode on
other consoles).
When you press Clear, all fixtures are cleared from the programmer.
You should get into the habit of pressing Clear before you start to
program a memory, or you can end up recording fixtures you don’t
want. You also need to press Clear when you finish programming,
because any functions in the programmer will
override playbacks.
Attributes which are in the programmer are
shown with a “m” (modified by Preset), “w”
(modified by Wheel) or “P” (modified by
Palette) on the on-board output display. On the
VDU screen, attributes in the programmer are
displayed with a light blue (cyan) background.
Turning on a memory does not place the values
from the memory in the programmer (but the
Include function lets you do this, see page
152). The Locate Fixture function does not
place any values in the programmer either.
6.1.2 Creating a memory
The Pearl has 30 pages of 15 memories. The roller allows you to select
10 pages, and the buttons to the left of the roller allow 3 different
rollers.
1> Press Clear to clear the programmer. This ensures that you are
starting with a clean slate.
2> Set up the stage effect using the
fixtures. You can include shapes in
a memory. Remember that only the
fixtures you have changed will be
included in the memory.
3> Press Memory.
4> Empty memories will flash.
5> Press the Swop button of a flashing
playback to record it. (Select a new
page first if you want to use a
different page).
6> Press Clear to clear the
programmer. Repeat from 2 to
program more memories
Other useful things to know about recording memories:
You can record the whole output of the console (not just what’s in
the programmer) by pressing A [Record Stage]. The option will
highlight when Record stage mode is active.
The roller has a segment above each playback fader to allow you
to write on the name of the memory using the low-tech but
reliable method of marker pen (use a strip of tape on the roller
surface). You can then see at a glance what’s in each memory.
You can also type in a legend for the memory, which is shown on
the VDU screen. Press D [Set Legend], then the playback Swop
Memory button
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